Ettore Manetti, Designer

Ettore Manetti, Designer

UI & UX Design

UI & UX Design

Skull & Bones

Company

Ubisoft Singapore

Deliverables

My contributions spanned several core aspects of the game, from the aiming system and ship menu customization to the development of iconography and the direction of presentation and UI previsualization.

Aiming System

One of my primary responsibilities was enhancing the aiming system. My goal was to ensure that players felt a deep connection to the pirate experience, with every cannon shot and maneuver. I focused on creating a seamless interface that allowed players to navigate the complexities of naval combat with precision and ease, making the thrill of battle accessible to all.

Aiming System

One of my primary responsibilities was enhancing the aiming system. My goal was to ensure that players felt a deep connection to the pirate experience, with every cannon shot and maneuver. I focused on creating a seamless interface that allowed players to navigate the complexities of naval combat with precision and ease, making the thrill of battle accessible to all.

Ship Customization

The ship menu customization was another area of my focus. I designed this feature to be a haven for players to express themselves and their tactical preferences. By developing a user-friendly and visually appealing customization interface, I aimed to make the process of upgrading and personalizing ships a core part of the player's journey, enriching the overall game experience.

Ship Customization

The ship menu customization was another area of my focus. I designed this feature to be a haven for players to express themselves and their tactical preferences. By developing a user-friendly and visually appealing customization interface, I aimed to make the process of upgrading and personalizing ships a core part of the player's journey, enriching the overall game experience.

In Skull & Bones, I focused on developing clear and intuitive iconography and improving the overall presentation. I aimed to create icons that were both visually appealing and functional, helping players navigate the game’s systems and interfaces with ease.

In Skull & Bones, I focused on developing clear and intuitive iconography and improving the overall presentation. I aimed to create icons that were both visually appealing and functional, helping players navigate the game’s systems and interfaces with ease.

Contact

info@ettoreink.com

Tiong Bahru, Singapore

Social

Ettore_Ink

© Ettore Manetti- 2024

Contact

info@ettoreink.com

Tiong Bahru, Singapore

Social

Ettore_Ink

© Ettore Manetti- 2024

Contact

info@ettoreink.com

Tiong Bahru, Singapore

Social

Ettore_Ink

© Ettore Manetti- 2024