
2XKO
Company
Riot Games
Deliverables
Player-Centered UX Strategy, Wireframes and Prototypes
Overview
2XKO is a multiplayer fighting game that brings the heat with fast-paced action and a roster inspired by the iconic League of Legends universe.
As part of Riot Games, I’ve had the opportunity to work on 2XKO. As a Principal UX Designer, my role focused on shaping the game’s around-game ecosystem and creating intuitive, player-centered experiences across PC and console. My work centered around designing and refining key player-facing systems including Monetization, Collection, Avatar Customization, Lobbies, and the First Run Experience, ensuring they felt cohesive, accessible, and seamless within a competitive console-first environment. A major part of my role involved building prototypes to rapidly explore ideas, align cross-functional teams, and help establish a clear product vision. I also collaborated closely with engineering, game design, and visual design teams to define scalable UX systems and ensure consistency across the broader player journey.

